Large City: Ekyehḡ Shåqab Ÿhkphÿh

Ekyehḡ Shåqab Ÿhkphÿh

Ekyehḡ Shåqab Ÿhkphÿh
Example Undermountain architecture.
StateUndermountain
ProvenceQånehgdab Kingdom
Sub ProvenceRefhuz Hold
RegionMidïpo-ocïávo Moorland
Founded1395
Community LeaderLord Brooks
Area141 km2 (56 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation1374 m (4507 ft)
Average Yearly Precipitation258 cm/y (101 in/y)
Population33578
Population Density238 people per km2 (599 people per mi2)
Town AuraTransmutation
Naming
Native nameEkyehḡ Shåqab Ÿhkphÿh
Pronunciation/kəbalˈvo/ /s̼ɑːˈqab/
Direct Translation[political] [driver]
Translation[Not Yet Translated]

Ekyehḡ Shåqab Ÿhkphÿh (/kəbalˈvo/ /s̼ɑːˈqab/ [political] [driver]) is a temperate Large City located in Refhuz Hold, Qånehgdab Kingdom, within the Undermountain.

The name Ekyehḡ Shåqab Ÿhkphÿh is derived from the Sylvin language, as Ekyehḡ Shåqab Ÿhkphÿh was founded by Helena, who was culturaly Undermountain.

Climate

Ekyehḡ Shåqab Ÿhkphÿh has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a cool 20°C (68°F) and its average temperature during the winter being a cool 12°C (53°F). Ekyehḡ Shåqab Ÿhkphÿh receives an average of 258 cm/y (101 in/y) of precipitation, most of which comes in the form of rain during the spring. Ekyehḡ Shåqab Ÿhkphÿh covers an area of nearly 141 km2 (56 mi2), and an average elevation of 1374 m (4507 ft) above sea level.

Overview

Ekyehḡ Shåqab Ÿhkphÿh was founded durring the late 15th century in summer of the year 1395, by Helena. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Helena.

Ekyehḡ Shåqab Ÿhkphÿh was built using the conventions of Undermountain durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Ekyehḡ Shåqab Ÿhkphÿh is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Ekyehḡ Shåqab Ÿhkphÿh is buildings are arranged arrounded highly ordered system of narrow cobblestone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. The would-be-castle fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Ekyehḡ Shåqab Ÿhkphÿh is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. There’s a patern to the panic. It’s not easy to see, and no one quite agrees on what it is, but the locals know and operate under this pattern. It shapes everything they do, and you feel as if you’ve almost worked it out only for some small detail to devastate your theory every time you try and comprehend it.

Civic Infrastructure

Ekyehḡ Shåqab Ÿhkphÿh possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Ekyehḡ Shåqab Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ekyehḡ Shåqab Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ekyehḡ Shåqab Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ekyehḡ Shåqab Ÿhkphÿh's parks.

Ekyehḡ Shåqab Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ekyehḡ Shåqab Ÿhkphÿh.

Ekyehḡ Shåqab Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ekyehḡ Shåqab Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ekyehḡ Shåqab Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ekyehḡ Shåqab Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ekyehḡ Shåqab Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ekyehḡ Shåqab Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ekyehḡ Shåqab Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ekyehḡ Shåqab Ÿhkphÿh's public wards, blessings, and other arcane systems.

Ekyehḡ Shåqab Ÿhkphÿh has an Administrative Academy which trains individuals in the administrative arts.

Ekyehḡ Shåqab Ÿhkphÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ekyehḡ Shåqab Ÿhkphÿh's grid is powered by a direct leyline tap.

Ekyehḡ Shåqab Ÿhkphÿh's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Ekyehḡ Shåqab Ÿhkphÿh has a first rate hospital which caters to anyone in need of long term medical care.

Ekyehḡ Shåqab Ÿhkphÿh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Ekyehḡ Shåqab Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ekyehḡ Shåqab Ÿhkphÿh's natural decorations nor waterways.

Ekyehḡ Shåqab Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ekyehḡ Shåqab Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ekyehḡ Shåqab Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ekyehḡ Shåqab Ÿhkphÿh's chapel was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Ekyehḡ Shåqab Ÿhkphÿh there are unidentifiable people in the fog, but it seems to be okay.

The Fly, Giant near Ekyehḡ Shåqab Ÿhkphÿh are known to be a mutant strain of the creature.

Ekyehḡ Shåqab Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves gestures to channel Augury energies of tier 2 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 63
  • Farmers: 95
  • Farm Laborer: 167
  • Hunters: 129
  • Milk Maids: 88
  • Ranchers: 42
  • Ranch Hands: 91
  • Shepherds: 76
    • Farmland: 136998 m2
    • Cattle and Similar Creatures: 8394
    • Poultry: 100734
    • Swine: 6715
    • Sheep: 335
    • Goats: 67
    • Horses, Mounts, and Beasts of Burden: 3357

Craftsmen

  • Arms and Toolmakers: 65
  • Blacksmiths: 79
  • Bookbinders: 41
  • Buckle-makers: 43
  • Cabinetmakers: 79
  • Candlemakers: 115
  • Carpenters: 110
  • Clothmakers: 86
  • Coach and Harness Makers: 34
  • Coopers: 88
  • Copper, Brass, Tin, Zinc, and Lead Workers: 48
  • Copyists: 31
  • Cutlers: 28
  • Fabricworkers: 78
  • Farrier: 172
  • Furriers: 22
  • Glassworkers: 129
  • Gunsmiths: 70
  • Harness-Makers: 33
  • Hatters: 62
  • Hosiery Workers: 23
  • Jewelers: 38
  • Leatherwrights: 83
  • Locksmiths: 34
  • Matchstick makers: 53
  • Musical Instrument Makers: 47
  • Painters, Structures and Fixtures: 41
  • Paper Workers: 47
  • Plasterers: 45
  • Pursemakers: 54
  • Roofers: 34
  • Ropemakers: 32
  • Rugmakers: 32
  • Saddlers: 63
  • Scabbardmakers: 66
  • Scalemakers: 37
  • Scientific, Surgical, and Optical Instrument Makers: 21
  • Sculptors, Structures and Fixtures: 32
  • Shoemakers: 31
  • Soap and Tallow Workers: 103
  • Tailors: 191
  • Tanners: 44
  • Upholsterers: 48
  • Watchmakers: 47
  • Weavers: 101
  • Whitesmiths: 27

Merchants

  • Adventuring Goods Retellers: 23
  • Arcana Sellers: 23
  • Beer-Sellers: 45
  • Booksellers: 54
  • Butchers: 90
  • Chandlers: 86
  • Chicken Butchers: 94
  • Entrepreneurs: 35
  • Fine Clothiers: 81
  • Fishmongers: 93
  • Florists: 20
  • Potion Sellers: 55
  • Resellers: 134
  • Spice Merchants: 46
  • Wine-sellers: 67
  • Wheelwright: 52
  • Woodsellers: 32

Service workers

  • Bakers: 176
  • Barbers: 156
  • Coachmen: 49
  • Cooks: 129
  • Doctors: 70
  • Gamekeepers: 52
  • Grooms: 29
  • Hairdressers: 115
  • Healers: 87
  • Housekeepers: 95
  • Housemaids: 139
  • House Stewards: 93
  • Inns: 31
  • Laundry maids: 67
  • Maidservants: 124
  • Nursery Maids: 59
  • Pastrycooks: 115
  • Restaurateur: 134
  • Tavern Keepers: 145

Specialized Laborer

  • Ashworkers: 45
  • Bleachers: 30
  • Chemical Workers: 19
  • Coal Heavers: 71
  • In-Town Couriers: 79
  • Long Haul Couriers: 67
  • Dockyard Workers: 68
  • Gas Workers: 16
  • Hay Merchants: 28
  • Leech Collectors: 80
  • Millers: 71
  • Miners: 79
  • Oilmen and Polishers: 53
  • Postmen: 76
  • Pure Finder: 42
  • Skinners: 93
  • Sugar Refiners: 19
  • Tosher: 51
  • Warehousemen: 104
  • Watercarriers: 67
  • Watermen, Bargemen, etc.: 108

Skilled Laborers

  • Accountants: 43
  • Alchemist: 52
  • Clerk: 68
  • Dentists: 34
  • Educators: 89
  • Engineers: 47
  • Gardeners: 34
  • Mages: 25
  • Plumbers: 36
  • Pharmacist: 40
  • Professors: 14
  • Scientists: 25
  • Wizards: 14

Civil Servants

  • Adventurers: 31
  • Bankers: 46
  • Civil Clerks: 74
  • Civic Iudex: 37
  • Consultants: 22
  • Exorcist: 74
  • Fixers: 41
  • Kami Clerk: 59
  • Landlords: 67
  • Lawyers: 40
  • Legend Keepers: 58
  • Militia Officers: 373
  • Monks, Monastic: 98
  • Monks, Civic: 115
  • Historian, Oral: 74
  • Historian, Textual: 39
  • Policemen, Sheriffs, etc.: 69
  • Priests: 134
  • Rangers: 45
  • Rat Catchers: 49
  • Scholars: 51
  • Spiritualist: 64
  • Slayers: 18
  • Storytellers: 126
  • Military Officers: 129

Cottage Industries

  • Brewers: 98
  • Comfort Services: 129
  • Enchanters: 39
  • Herbalists: 38
  • Jaminators: 124
  • Needleworkers: 98
  • Potters: 55
  • Preserve Makers: 95
  • Quilters: 45
  • Seamsters: 197
  • Spinners: 101
  • Tinker: 37
  • Weaver: 83

Artists

  • Actors: 35
  • Architects: 13
  • Bards: 50
  • Costumers: 19
  • Dancers: 39
  • Drafters: 21
  • Engravers: 27
  • Fine Furniture Carpenters: 16
  • Glaziers: 36
  • Inlayers: 32
  • Musicians: 98
  • Painters, Art: 17
  • Playwrights: 36
  • Sculptors, Art: 28
  • Wood Carvers: 124
  • Writers: 115

Produce Industries

  • Butter Churners: 119
  • Canners: 98
  • Cheesmakers: 111
  • Ice Merchants: 15
  • Millers: 65
  • Picklers: 55
  • Smokers: 41
  • Stockmakers: 38
  • Tobacconists: 50
  • Tallowmakers: 86

12613 of Ekyehḡ Shåqab Ÿhkphÿh's population work within a Foundational Occupation.

19287 of Ekyehḡ Shåqab Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 1678 (5%) are noncontributers.

Points of Interest

Ekyehḡ Shåqab Ÿhkphÿh is centered around a major pilgrimage site. This may be a religious location of importance to a major faith, or it may be a more secular institution that draws the traffic, like a famous academy or the remains of some wondrous ancient work. Considerable local tension likely exists over controlling the access to the site and maximizing the profits from foreign visitors.

Ekyehḡ Shåqab Ÿhkphÿh is known for its unusual rock formations.

POI

History

The the a box of Wild Magic, an a box imbued with great amounts of Wild Magic energies was created near Ekyehḡ Shåqab Ÿhkphÿh by in time immemorial, reportedly some time during the early 2nd century.

History